wholesale jewelry pouches What does Shi Yuzhu invest in "journey" to make money?

wholesale jewelry pouches Since Shi Yuzhu listed his "journey" as a free game, what did he make money mainly to make money?

5 thoughts on “wholesale jewelry pouches What does Shi Yuzhu invest in "journey" to make money?”

  1. wholesale jewelry fixtures To put it simply, it is the concept of frying. The essence of its core concept is u003CFree game charges>
    In look at the reports I collected!

    "Journey" on April 21, 2006, On November 11th, the 670,000 online records of China MMORPG Real Estate Online Games were refreshed, and the new height was engraved at 682.13 million. After half a year, I have finished this miracle's "journey" that is quite puzzling: After the "Legend" of the unification of rivers and lakes, there is really such a game that can make the players who are now changing and omnivorous? World -class 3D magic masterpiece "World of Warcraft", 640,000 times will be easily leapfrog by a domestic 2D game?

    The journey of a person

    From "giant" to "brain gold", Shi Yuzhu has always been on a predecessor who has never been involved or involved in the deep road. Many people I did not expect that he would enter the online game and started online games with the "journey". The name is very symbolic.

    In fact, the "journey" is not simply overcoming the difficult and persistent movement, but a relay -type progress, a high -level relay -type progress. Ding Lei and Chen Tianqiao have occupied a high position, and they cast a high threshold with a look down. Tang Jun's stepping bricks set this threshold was 100 million yuan, but Shi Yuzhu still stepped in without hesitation.

    The marketing concept of Shi Yuzhu is often unexpected. His unusual high -profile remarks, exaggerated high -profile high -profile high -profile and unpredictable. The impression of the test also became ".

    The journey of a free ethnic online game

    In 2005, all domestic online game companies are thinking about a question -the online game profit model of ordering cards is gradually gradually gradually Lost its effectiveness and more and more stingy players have become tricky in the face of increasingly richer online game varieties. Where is the breakthrough operation mode?

    At the end of 2005, Shanda first announced the free model, relying on props, peripherals and other services. But this model is not favored by all industry. Shanda's loss of money that year was released, and many people who opposed the free model to the industry had a lot of footniation. It is worth noting that in a few days in the Shanda Free Mode, Shi Yuzhu, who has been pierced into the online game industry, also announced its "Expressway" "Permanent Free". At that time, the industry was circulating such a saying: "Free Mode" was actually Shi Yuzhu's creativity. It was accidentally disclosed by a company who accidentally revealed from Shanda. Although Shi Yuzhu lost the banner of the "free mode", the first game in China that was completely based on the free mode still allowed it to go smoothly by the free mode operation.

    On April 21, 2006, the public beta began to exceed 200,000 at the same time on the same day, becoming a historical record for the online game public beta on the day of the public beta. In the next few months, 300,000, 400,000, 500,000, and 600,000, until the current 680,000, in terms of operating income, from a single monthly profit of 30 million yuan, 7 million US dollars, to the current $ 8.5 million, it is 8.5 million US dollars. In just 7 months, "Journey" climbed to the highest peak of similar online games. If the free model starts from the grand model, the current market inspection is the prosperity of the journey.

    The journey of a mode

    "Innovation" is the core competitiveness of each enterprise. But how to grasp "innovation", what is "innovation"? Every company has its own definition and actions.

    "Journey" is also practicing its own understanding of "innovation". However, if this "innovation" encounters tradition, it is "stirring", that is, "layman's internal banking", from "Joining Tour" to create a game "Big Encyclopedia" to abandon "small and fine" to go "big and complete", From the various functions of the game to the various strategies of operation, "Journey" has not stopped exploring on the road of innovation. And the biggest contribution to the online game industry during this period is to create a "journey model", a third operating revolution with the main means to think that players send "salary" as the main purpose of building a "harmonious society of online games".

    The impact and influence on the "journey model" on the industry has slowly revealed over time. This model is increasingly learning, reference, and promoting by more operators. Become an effective magic weapon to drive the popularity of the game.

    The journey to create a big scene

    The number of online people at the same time of the launch of more than 7 months, and the number of online people at the same time. The birth.

    Suga introduced South Korea's "Legend", and also established a "legend" signboard in China's online game industry. This "legend" has been reminding the big guys in the online game industry for several years -no matter who or which game it is, and the "legend" has crossed this "legend", then he and it will "go to the peak of the mountain high", he And it will "see the small mountains."

    Zhu Jun and "World of Warcraft" have tried to cross this legend. The three popular foundations of European and American fantasy masterpieces, Coca -Cola binding marketing, and the popular foundation of "Warcraft" are almost perfect. But 640,000 has stopped, and Zhu Jun and "World of Warcraft" are thinking about how to recover the lost players.

    The national online game "Journey" of 2D also moves into this goal.

    The public beta of 200,000 people is a "point" -a originally rising origin at any time.

    The "pay" day of 450,000 people is a "line" -a string of early players and subsequent enthusiastic strokes.

    's "creation record" of 680,000 people is a "face" -n a large scene that has already created a big scene and created a larger scene.

    , although "Zhengtu" transferred his focus of 680,000 to "satisfying players", "improve the vitality of the game", "extend the life cycle of the game", but Shi Yuzhu "guaranteed 60, The dream of competing 80, looking at 100 "will not be exhausted. No matter how the center of gravity is shifted, he is resolutely in a high -growth period, and there is still a lot of room for the current number of online people. Under the blueprint of the 5 -year R

  2. bling wholesale jewelry Although it is free to log in to the "journey", the props and equipment in the "journey" require money. Essence Essence
    This experience is very slow through practicing experience, and you can buy good equipment as long as you have a little number. With good equipment, you can quickly have experience and upgrade. He made money by selling points.

    21st Century Business Herald has an article that specializes in the profit model of the journey, you can search for it

  3. wholesale jewelry catalogue With the model adopted by other large online games, there is no new idea, making money by selling equipment and related services. These are the general trend of the development of the future online economy, but the marketing model of "Zhengtu" may be with the general online game. There are differences in marketing models.
    (I have not verified my statement, and is not responsible for analysis)

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